Teens and Video Games Today
85% of U.S. teens say they play video games. They see both positive and negative sides, from making friends to harassment and sleep loss.
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85% of U.S. teens say they play video games. They see both positive and negative sides, from making friends to harassment and sleep loss.
A median of 83% across 24 nations surveyed say they feel close to other people in their country, while 66% of Americans hold this view.
Half of Americans or more say they are extremely or very comfortable talking about their mental health with a close friend, an immediate family member or a mental health therapist.
About six-in-ten U.S. adults say only some (43%) or hardly any or none (18%) of their friends have the same religion they do.
73% of U.S. adults say family time is one of the most important aspects of their life – and none of the other priorities we asked about comes close.
61% of U.S. adults say having close friends is extremely or very important for people to live a fulfilling life.
Large majorities in both parties say spending time with family provides them a great deal or quite a bit of meaning and fulfillment.
A median of 62% of adults across the 14 countries surveyed this summer generally believe most people can be trusted.
Smartphone users in emerging economies – especially those who use social media – tend to be more exposed to people with different backgrounds and more connected with friends they don’t see in person.
A majority of Americans say they know only some of their neighbors, but far fewer say they know most of them.
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ABOUT PEW RESEARCH CENTER Pew Research Center is a nonpartisan fact tank that informs the public about the issues, attitudes and trends shaping the world. It conducts public opinion polling, demographic research, media content analysis and other empirical social science research. Pew Research Center does not take policy positions. It is a subsidiary of The Pew Charitable Trusts.
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